Much of the kingdom is accessible to Graham from the beginning, and there are only a few restrictions imposed on traveling. The game world consists of a cyclic outdoor area with places of interest (houses, characters, etc.) that must be found through exploration. Graham can be moved around with arrow keys and perform various actions when the player types commands, normally consisting of noun and verb combinations (e.g. The player character can also be obscured from view when hiding behind an object, is subjected to gravity, and has different animations for actions such as picking up an item, falling, swimming, etc. ![]() As opposed to earlier graphic adventures, the player is able to navigate the protagonist on screen in eight directions, creating an effect of three-dimensional exploration. King’s Quest is commonly considered the progenitor of third-person-perspective adventure games. During his travels, Graham will meet characters that will either help or hinder him. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent of Daventry will hand over the crown. Sir Graham is a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. Play King’s Quest I: Quest for the Crown online! King’s Quest I: Quest for the Crown game description ![]() The game was originally titled simply as King’s Quest the subtitle Quest for the Crown was added to the game box in the 1987 rerelease, but did not appear in the game itself. King’s Quest I: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 19.
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